Gene Vayngrib • about 6 years ago
emulating an infinite scroller with physics
cool engine, great work!
We were looking for something like it in order to construct UI for mobile web apps (not games) based on physics. Specifically, first experiment is a scroller for a list of tiles. Tiles could be organized in a simple way, sequentially in one column, or in a masonry formation (like a masonry.js or packery.js) by Desandro. It would be cool if tiles exhibited interactions with other tiles, like a string (to not let them get away too far from each other) and repelling (to avoid bumping into each other) and also would be cool to wiggle each tile (or some other movement) correlated to a force of the user's flick.
What would be your suggestion on how to emulate this in physics. Currently modeled it as a ferris wheel and are experiencing some issues (will post them on your github repo).
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